The topology on the head that I modeled was absolutely awful, so I spent some time gathering reference and trying to model something a bit better.
The new head is MUCH lower poly, I'm pretty sure it's too low, but then again I'm not putting emphasis on detail, and this game is gonna be developed "for mobile" so making it as low as possible is cool.
I can always tweak and add new edgeloops in the future, as long as the base topology is ok, note that this has triangles and 5 sided polygons, which doesn't matter as I plan to triangulate all of it anyway for UDK.
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